You could snap a screenshot and share it online as a photo and, unless your PC is a complete potato, it would easily fool a lot of people. I can say from real-world experience the cockpit of the Cessna 172 Skyhawk is perfect. In a similar vein are the airplanes themselves – the level of detail is astounding. I wasn't expecting to find such accuracy for these tiny, more challenging destinations, but I loved discovering them. There's even one in South America that's no more than a strip of dirt cutting a swath through the thick rainforest. Sure, major hubs like JFK, Seattle-Tacoma, and Heathrow are lovingly recreated in the base game, but smaller airports are also here. What I really like is how developer Asobo Studios expanded the selection of "hand crafted" recreations beyond just the major airports. The hand-crafted airports, built from scans and real-world blueprints, are even more technically awe-inspiring – I’ve never seen anything close to this level of accuracy in a flight simulation before. Knowing of the heavy lift the PC version requires to run Flight Simulator at medium to high settings, it's really a testament to the architecture of the Xbox Series X and the optimizations by the team at Asobo that it runs so well on console. Our in-depth Performance Review is currently in the works, but anecdotally I can say that on Series X it’s pretty solid: I ran into a slight framerate hiccup on approach to the Naples' airport, but it was extremely brief and honestly nothing I hadn't experienced before on the PC version. The world is yours to explore, just like in the PC version, with sight-seeing highlights, animal tours, and the entirety of planet Earth streaming from Bing maps. That being said, if you adjust the controls down to their most basic options you can jump into a plane and start exploring the world pretty quickly and easily, and that's what really matters in Microsoft Flight Simulator. But not all is lost: there are existing flight sticks, such as the Thrustmaster T.Flight HOTAS One, that are compatible, and even more Xbox Series X|S flight controllers are planned for future release. Of course, for 95% of people that won't be a problem, but for insufferable nerds seething with uncontrollable dad-energy like me, it's just not the same. This control setup is currently unsupported by the Xbox, so I was forced to use my regular old controller. While the Xbox version automatically carried over all my settings from my PC (including my tail number), my control settings are currently custom-configured for the Thrustmaster TCA Officer Pack control stick and throttle quadrant at full-sim settings. However, I don't think I'll be ditching my PC set-up just yet. Regardless, it's as gorgeous and awe-inspiring as it is on my PC, maybe even moreso, since I've gone from a 27" 1440p PC monitor to a 55" 4K TV on my Xbox. In fact, I would venture to guess this is basically just the newly optimized PC update. I'm happy to say Microsoft Flight Simulator on Xbox Series X is almost everything I love about the PC version. I've been playing Flight Simulator since its PC alpha days, and I was skeptical Asobo would be able to pull off a console version. What have you got to lose (other than about 100GB of space)? My favorite game of 2020 is now officially on Xbox Series X/S, and if you're a Game Pass subscriber, you can add it to your console as part of your subscription. Every building is in the right place, aside from a few of the smaller (less than 10x10') outbuildings. My local airport on the east coast of the United States, for example, is tiny and largely unremarkable, but I was impressed by how close to the mark Flight Simulator came while I was taxiing to park my Cessna. That might not seem like a lot of locations, but the remaining 37,000+ of the world’s airports are generated using technology sufficiently advanced that, to my eye, it is indistinguishable from magic. The base version of Microsoft Flight Simulator comes with 20 planes and 30 hand-crafted airports.
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